Tribes Spoilers Day 6!

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aka-Phil
Tribes Spoilers Day 6!

Like yesterday, here is a Common, Uncommon and Rare from each kingdom. We switched up the card types in each rarity this time having a gear in Common, a tribal gear in Uncommon and a Rare spell! Come back Monday as the countdown to pre-release comes even closer!









bigE134

question:
if woeful misery is the last card in my hand and I lay it, will it work?
(I can't discard, I have no cards)

GregarFalzar
GregarFalzar's picture

You can play it, but it will do nothing

Kensu
Kensu's picture

Did it change? When I tested it, you couldn't cast it at all.

Jeffo
Jeffo's picture

Correct - you can't play it if you don't have a card to discard

Dr.Bojangles
Dr.Bojangles's picture

I'm really concerned that woeful misery is under costed. Should be 2 imo which with the discard puts it in line with fireball. It is 3 irreducible life loss.

aka-Phil

It also can't be used as the last card in your hand.

Dr.Bojangles
Dr.Bojangles's picture

I know but im still concerned. I'm not totally convinced its a problem though and i'll reserved judgement until i can see what it does over the next month or 2.

FogRaider

A card is slightly more valuable than a mana, and it doesn't splash. I see no real problems here.

Oncus
Oncus's picture

I must share those concerns. Life loss is far better than elemental damage coming from a fireball (and the splash benefit is circumstantial) . For 1 mana you can gain a huge mana advantage over an enemy. Not to mention I don't think anyone would dare play eternal protector with that spell around. Also Archmages will have their lifetime greatly reduced.

Inara_Seraph
Inara_Seraph's picture

Can you choose the card you discard with Woeful Misery?

aka-Phil

Nope, it's random.

markmistr
markmistr's picture

Backfire! The card we have been waiting for to deal with those pesky gear troll decks and QDC too!

markmistr
markmistr's picture

Also, I see shrapnel cannon working like a mini-QDC.

Yubar09
Yubar09's picture

Wow most new cards have been pretty tame until this one..the uncommon/common gears are amazing. Echo bolt is epic quality as is woeful. Power creep is much more apparent ..

Dr.Bojangles
Dr.Bojangles's picture

Keep in mind echo bolt will also hit any ally creatures unfortunate enough to share a subtype.

GregarFalzar
GregarFalzar's picture

And Woeful Misery can pitch important cards from your hand

Dr.Bojangles
Dr.Bojangles's picture

I don't give i damn if i can get a 3+ mana advantage out of the thing i kill

Yubar09
Yubar09's picture

Yeah ture, but this card is lif a fusion of Echo Blast and Fe blt, for 2! Even the epic Echo blast has a cost drawback that this cad needs. I would always use this card instead of firebolt, and seeing that a lot of cards have 2 subtyps,likelyhood of this card doubling damage is high. Not to mention it can hit utargetables...kind of a lot for 2 mana...

And even though Woeful discards a ard, its 1 mana to remove 3 hp!! must hve removal in both of these.

GregarFalzar
GregarFalzar's picture

Err......the realization that the card is now 2 mana instead of 3 just came to mind

Grrwaaa
Grrwaaa's picture

Biblioclasm: should read "fewer" not "less," since you can count cards. There is less water in a pond than a lake. There are fewer fish in a pond than a lake. Sigh.

Dr.Bojangles
Dr.Bojangles's picture

Shut up grrwaa with your fancy pretty boy talk. I ain't a learned man but i know a biblioclasm when i see one. I read the bible

Yubar09
Yubar09's picture

Like button. Biblio will breath new life into peky ill decks, supa strong yo

GregarFalzar
GregarFalzar's picture

As a side note, Biblioclasm is a lot like Angel's Tear in functionality: If the first Mill 3 (And your Sanity Tappers) dip your opponent below 15, then it will become stronger

Garagaianu_Gaby
Garagaianu_Gaby's picture

bac kfire is truly my favorite.best ofor qdc :P

Tyrlan

Elvish Armaments and spirit collector look like they will be very good... Haste/Dust decks respectively. Woeful I agree about the Mana cost concern... could be a problem. Divine wrath is basically a super-meteor that doesn't hurt blessed things. I wonder if they have a spell card that interacts with cursed things. Biblioclasm makes me Lol.

Dr.Bojangles
Dr.Bojangles's picture

Wrath of god people. I was thinking this was our first 6 mana spell until i remembered flashback.

ObiFett
ObiFett's picture

Mass Bless + Divine Wrath

Love it

Dr.Bojangles
Dr.Bojangles's picture

Whats with the art on soldiers kit btw. You should be calling it soldiers kitchen set =/ Put a helmit or a curved dagger or something in there besides a succession of smaller knives.

markmistr
markmistr's picture

Or it could be called CUTCO Knife Set.

Tyrlan

They are short stabby things for throwing on enter! lol. Throwing Knives.

still

Spiked Bludgeon has a typo.

Tyrlan

Yes, "Blugdeon" lol.

EvilSquid

When are we going to see a real solution to the gear decks? You've given us yet another way to destroy lots of creatures... where is the "Destroy all gear" card? How about a "Rusted" keyword that blanks the text of a Gear? Then a "Rust all Gear" card could be possible (and of so flavorful).

Jeffo
Jeffo's picture

Not sure if we'll ever make a destroy all gear card. We want to refrain from any one card that will completely ruin a specific strategy.

Like "Destroy all Gear" or "You can't be Milled"

nototohoshi

Destroy all gear doesnt exactly ruin a gear strategy it only resets it... so the enemy has to start building from scratch. Its no different than "kill all creatures" to deal with creature based decks. Its a sideboard card, that allows you to punish people for overcommiting to a certain strategy, but if your enemy doesnt play that deck, its a dead card in your hand.

As for "you can't be milled" this falls into similar category - its very narrow answer to one deck type, that doesnt help you at all againt other decks. Not to mention that effect like "you can't be milled" has to be attached to some sort of permanent ( creature or gear ) that can be destroyed, and if your milling opponent builds his deck properly he should be able to get rid of it... and if he doesnt build it properly, he deserves to loose to it...

Its like if you play Demonic Armor againts a QDC deck - if he doesnt deal with it, it just ruins him.

EvilSquid

I am floored by this response.

Creatures can be killed en-mass by multiple spells and creatures. Not only are they destroyed, setting you back tons of mana, they leave corpses preventing you from playing additional creatures.

On top of that, I can only play 3 creatures at a time. That's it. So a true "weenie hoard" strategy isn't even an option in the game.

On the other hand you have Gear. There are no limits to the amount of gear you can have. When gear is destroyed it does not prevent you from playing other gear. And let's go further - there is a Rune Word that prevent gear from being destroyed, and another that makes it cheaper to play. Creatures? Neither, but there's a rune word that prevent creatures from being played. Is there one that prevents gear from being played? No. Gear duplication? Rare. Creature duplication? Epic.

The problem here is that you seem to think Gear is a strategy, not a card type. Creatures are controlled by half the cards in the game, and by other creatures. Rune Words negate each other, so they'll never be a problem. But gear - nothing inherently controls it, the cards that deal with it are narrow and few and far between, and once your opponent gets to the critical mass of 10-12 gear, there's nothing that you can do about it.

You need a card that deals with this situation. You have to do something to at least make this strategy a risk. My recommendation is to make this card:

Crumbling Machines
Spell - Ancient
Mana 5
If your enemy controls 3 or more Gear, destroy all Enemy Gear.

With a card like this, players playing just a few Gear aren't hindered, but those that are playing a Gear heavy strategy have to at least CONSIDER not over-extending. Right now it's just "Go go gear!" as there is nothing that is going to get in their way.

Please seriously rethink your position.

EvilSquid

Another option would be to simply have gear mirror creatures. Give each player 5 gear slots. When a gear is destroyed, it leaves behind "junk" for one turn. Heck, doing this means that you can take that "To a maximum of 5" limitation off of Backfire...

Dr.Bojangles
Dr.Bojangles's picture

Idk i think ii agree with jeff that there shouldn't be a destroy all gear card. With creatures there are limited slots so you can only lose so much value. With gear you can get completely blown out if they wipe your entire field of gear. Now i do agree we need effective gear removal and i even pushed hard against the gear removal nerfs we had a while back but i don't wanna see a destroy all gear. Echo blast is a good card against gear right now and i think we good do something in that style. Maybe a destroy all gear with the same subtype or destroy 3 random gear.

Grrwaaa
Grrwaaa's picture

How about instead of a destroy all gear, there is a creature that come in buffed for each enemy gear in play...

Magnetic Titan (7)
1/1, overrun
On enter, this creature gets +1/+2 for each enemy gear.
When damaging enemy hero, destroys a random gear and gains an ability.

GregarFalzar
GregarFalzar's picture

Just for reference, Return to Elements used to destroy all gear for 5 mana. It was not very exciting

aka-Phil

Destroy all gear won't happen.

That said, we did add subtypes to gear for a reason and a tribal set is bound to have some anti tribal stuff. And this tribal set has a lot of spoilers left

Dr.Bojangles
Dr.Bojangles's picture

Oh so you did make a destroy gear of a subtype nice. Hopefully it has decent value because those gear nerfs made most basic gear removal pretty bad. The only card i play these days is Echo Blast. I wouldn't touch smelt with a 10 foot pole.

GregarFalzar
GregarFalzar's picture

But if you touched it with a pole of any length, your pole would melt into mana

Isn´t that a good thing?

Viebator
Viebator's picture

e797880 wrote: I wouldn't touch smelt with a 10 foot pole.

haha, same here

Dr.Bojangles
Dr.Bojangles's picture
aka-Phil

Snoop! :P

markmistr
markmistr's picture

Now this is the card that everyone has been waiting for!

Freakazoid
Freakazoid's picture

Shrapnel Cannon makes Drillbot Mechanic almost playable ;)

Oncus
Oncus's picture

Woo militia armor looks cool.
Spiked bludgeon seems it can wreak havoc in an Amarus zombie themed deck.

Not too hyped about the mystical cards. Rod looks somewhat good though, although I think it needs on enter effect as well. But it might be too much though.

Bacfire is the card a lot of players have been longing for, although, I think it didn't need a new card design for the effects, especially where armament blast just sits there being useless.

EvilSquid

One final suggestion - as Divine Judgment is obviously intended to suggest the battle between Holy and the Undead, the text "Creatures destroyed do not leave corpses." really should be on there. Reassemble is such a strong power, and it's the defining ability of the Undead, so Divine Judgment should really be an answer to it.

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