Tribes Spoilers Day 5!

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aka-Phil
Tribes Spoilers Day 5!

The spoilers are ramping up with the biggest day yet! Here is a Common spell, and an Uncommon tribal based creature and Rare non-Tribal based creature from each kingdom! Stay tuned tomorrow for even more spoilers.










BMT

WOW @ Eternal Protector, Perpetual Machine and Raging Vines

Dr.Bojangles
Dr.Bojangles's picture

Eternal protector doesn't impress me much. Amarus, Ravi, Shadow and Abaddon can wreck him without breaking a sweat.
Those other 2 however whoop whoop we got a tarmogoyf.

Garagaianu_Gaby
Garagaianu_Gaby's picture

MY opinion:Willow wizard is an great card for QDC decks;Wandering Giant ,no comment(it is the right card for tournys(pauper,limited .arenas .etc)and one of my favorite is eternal protector,the Aryn brother:P---waiting for day 6 to come :P

Ralphie8on

I'm a fan of that 1 mana draw card common great for my QDC

Aneriton

Tarmogoyf has joined Kingdoms CCG?:D

OOEide

Wooooah! Eternal Protector is super awesome! And Perpetual Machine will be awesome in my Belnir deck. now i really want some more compund cubes.

Freakazoid
Freakazoid's picture

Perpetual Machine looks like its from an old 'War of the Worlds' movie... Awesome!

Eternal Protector can only be killed by Poison and Life loss, right?

Jeffo
Jeffo's picture

Or anything that would give -1 HP, like Inner Fire

Bushido111

Yeah!! Smack is good removal for mystical heroes.
Best card is Eternal protector. My favourite card is Dragon keeper ( very strong card in right deck in limited format).

Dr.Bojangles
Dr.Bojangles's picture

Smack is great removal for any hero. This little common probably has more meta changing potential than any of the rest of them. This eats right through resist which should force more armor into play if it becomes popular which im sure it will.

markmistr
markmistr's picture

No way this card should only cost 2. Should be 3 at least. It is single handily going to bring down any kind of deck that utilizes resist. The only other spell that does physical damage is Arrow Volley and that is a Rare 3 mana card.

Dr.Bojangles
Dr.Bojangles's picture

So what mark. Why should resist be more valuable than armor? Granted creatures do physcial damage (minus the one elemental so far) but i don't think thats enough to warrant making smack 3 mana. I think this is a nice way to get more armored creatures into the meta. Holy creatures wont suck anymore.

markmistr
markmistr's picture

Right now I think they are pretty close with Resist being slightly ahead. But Armor does great vs QDC and Torture decks, while Resist does nothing for those.

With the introduction of Smack (which is on par with fire bolt), I think this puts Armor clearly in the lead as Resist will have no benefit over it. I am most concerned for cards like Soothesayer, Pegasus, Fae Trickster and Vulgrath which should not be able to be removed by 1 common, 2 mana card. I would give each of these Armor 1 or another HP to compensate.

Dr.Bojangles
Dr.Bojangles's picture

You gotta understand that these cards are gonna shake up the meta alot. Assuming everybody switches from firebolt/disintegrate to smack people will start running armored creatures to compensate and as a result people will start adding elemental removal back into the mix. My guess is this is gonna greatly increase the diversity of removal in the meta game which will have will have all kinds of implications as to which creatures you can get away with.

Dr.Bojangles
Dr.Bojangles's picture

You gotta understand that these cards are gonna shake up the meta alot. Assuming everybody switches from firebolt/disintegrate to smack people will start running armored creatures to compensate and as a result people will start adding elemental removal back into the mix. My guess is this is gonna greatly increase the diversity of removal in the meta game which will have will have all kinds of implications as to which creatures you can get away with.

HsssH

I don't like eternal protector. He might become one of those cards that are either very easy to deal with when you have right tools or game breaking when you don't have them.

wherewolf05hr6r
wherewolf05hr6r's picture

wouldn't the eternal protector die from baleful mist or poison?

Malhavok

wow, eternal protector and raging vines....lol barmaid. gotta love dwarves!

Oncus
Oncus's picture

*Summons drifting haunt* *Eternal protector enters play* *sigh*

So raging vines can be a potential 4/5 2 mana creature. That's pretty neat. I see a lot of Ravi potential there.
Nice to see some cheap removal for mystical. Although i would like it more if they gained access to some proper gear removal.

And may I just add that martial expert has stunning artwork. And the design of the card is also top notch.

EvilSquid

Agreed about the artwork. So good. It's great that a small company like Antic has gotten such amazing artists. Really makes the game stand out.

Princess Heartburn

I'm not sure I've ever seen as much attention to detail (in the card backgrounds especially) in a CCG before. There are about 9 million other card games out there right now, and none of them are as much fun to look at as this one.

Q: Willow Wizard strictly better than Mana Sprite? Or a matter of preference?

Dr.Bojangles
Dr.Bojangles's picture

Mana Sprite can gain you more than 1 mana a turn but still with that extra hp i will probably play wizard over it.

aka-Phil

Mana Sprite also guarantees you a mana if it's removed right away (unless you just put it in front of a creature to chump block) where Willow Wizard doesn't.

nototohoshi

Raging Vines = Tarmogoyf... same mana cost, same ability, same picture - only the name is different.

Well done dodging a lawsuit on this one.

n430

WE GET A TARMOGOYF!!!!!!!!!!!!!!!!

xony

Yeah, Martial expert has awesome artwork. Eternal protector + summoner of the mighty + buff cards in belnir incoming (seems op as hell when you don´t have archmage/abysmal)

GregarFalzar
GregarFalzar's picture

Smother

Grrwaaa
Grrwaaa's picture

smother doesn't work on eternal protector. He can't be destroyed.

GregarFalzar
GregarFalzar's picture

Ooopsss, eeeeeehh......

Twisted Bond

GregarFalzar
GregarFalzar's picture

You hear that noise, people? That's the sound of every single Mystical loyalist singing of joy in unison for getting an effective flier with resist and a common removal spell!

Oh just to clear that up, Raging Vines is actually an Element Construct, in case that matters

Dr.Bojangles
Dr.Bojangles's picture

Oh but it does. 2 very useful sub types from what we have seen so far.

Inara_Seraph
Inara_Seraph's picture

Eternal Protector will be so annoying on Bahamut. That's prime Dragon Form fodder.

Oncus
Oncus's picture

I vote for Belnir . Giving him that +1hp will make him last a bit longer perhaps long enough for him to buff him with damage and hp. Also he would be great at removing any poison on him.

markmistr
markmistr's picture

Smack can just kill a Pegasus. Something is definitely wrong with that.

GregarFalzar
GregarFalzar's picture

"YO VULGRATH, GET DA HELL OUTTA MAH CRIB"

Levgre

Pegasus isn't known for being the most sturdy creature.

Yakub
Yakub's picture

Smack - most important card in the bunch.

Dr.Bojangles
Dr.Bojangles's picture

Wtf is up with Drifting Haunt. I'm giving this guy my early vote for worst rare of the set. What did you expect this guy to do?

The opponent is just gonna drop a cheap creature to kill it or firebolt it if he doesn't have one. If you wanna make it playable do something like "on your turn if the enemy controls 2 or more creatures destroy one then this creature is destroyed."

Or better yet keep the original text and add "enemy hero loses life = to that creatures mana cost" Then at least you can get a decen't trade out of it.

You can't just print and over costed creature whos effect the opponent has total control of and expect it to be good. Maybe im missing something but i just don't see any value here.

Levgre

Yeah it looks very iffy but it might just have enough to be playable.

It has flying and dust, and it can get rid of any indestructible creature.. so maybe sb against some decks you know dont have little guys. Then again, they can just disintegrate it first.

But it still needs more, so perhaps creature type synergy, undead synergy, etc. Then, maybe it will be playable.

I think it should at least be 'non-token creature', if not creatures >1 or > 2.

Also, maybe make it 3/2.

GregarFalzar
GregarFalzar's picture

Well, he's undead, so his cost can be made lower with Soulless Crown. Also, you have to understand how powerful that effect is; it's faster than Haste, and that can ruin entire deck set-ups like Swap Go and almost anything involving midrange like Baha's usual Fairy Mages. He's in the same boat than the Reckless Cannonballer except the drifter is frankly uncaring and doesn't hoists your own creatures, and also a little bigger

And, well he's an Horror, and with the spoilers so far we've seen plenty of horror support, even if not good one

But yes, there's synergy with this guy in this set, i assure you ;P

Pea
Pea's picture

1 Peasent, gg 4 mana creature.

aka-Phil

If your opponent is playing Peasent I think you've already won :P

Oncus
Oncus's picture

Phil I think you are vastly underestimating a well build peasant deck :)

Dr.Bojangles
Dr.Bojangles's picture

It doesn't wreck baha and is only a minor inconvenience to goog swap because you can just firebolt the thing. So then i guess you can buff him but then you just put even more mana into a creature thats just gonna die when the enemy drops something.

Bad card is bad.

Grrwaaa
Grrwaaa's picture

It DOES wreck grovenhold though...

Dr.Bojangles
Dr.Bojangles's picture

Does groven not play cheap creatures? Mine usually plays swiftshots or bountiful priestesses or werewolves. It also usually packs a few firebolts.

Saketzu

horror deck is control deck you make your opponent discard and if you dont have any removal since you have been discarding all your hand then that guy is a real pain, since if you get a creature you cant put it on the battlefield or that thing will eat it

Dr.Bojangles
Dr.Bojangles's picture

Well that is the smartest rationalization for this creature i've seen all day. However I still don't think this guy will make the nut even in a discard based control deck. It just costs too much and there are way too many things that can go wrong.

Saketzu

I admit they should make it either you choose when you can activate it or lower its mana costs by 1

OOEide

What about this being another "activate on defend" creature? Then you at least have some matter of control over it.

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